The look creator works — one path for today
The player clicks and sees the result immediately.
Confirmed devlog milestones — no combat, building or public-server promises.
We build {game} in the open — system by system, honestly.
The player clicks and sees the result immediately.
Confirmed devlog milestones — no combat, building or public-server promises.
Players need something to do with their hands before a “full MMO” exists.
~264 km² is a large terrain foundation — no promises about water combat, building, or a release date.
Without a persistent character there is no MMO — only a demo.
We have that, plus chat and basic PvP rules. The next quality bar is a longer session for two; when it lands, we will say so — without a date in this paragraph.
In an MMO, private weather per player breaks the world.
We run one day cycle and a weather state set for everyone at once. We do not paste spectacular trailer rain onto the “done” list.
We wanted to see whether the world could react.
The loop runs in the product. We do not bolt on a promise of a grand arena or a date when “combat will be ready”.
Testing “alone with yourself” proves nothing.
We stood up a dedicated server and let several people into one world. That is proof of shared play here — not an announcement of public servers.
The first region did not look like a place someone outside the studio would remember.
Pieniny stayed: Czorsztyn lake, Three Crowns, Dunajec — ~16×16 km from Polish elevation surveys. There is no water combat mechanic; we say that plainly.
New devlogs land in the community first. Join to follow {game} as it grows.