For press & creators

Press Kit

Everything you need to write about {studio} and {game}. For interviews, review keys or anything missing here, email {pressEmail}.

Fact sheet

Developer{studio}
Headquarters{location}
Founded{founded}
Title{game}
GenreMedieval open-world MMORPG
EngineUnreal Engine 5 · C++
PlatformsPC (Windows) · more to be confirmed
Release dateTo be announced
PriceTo be announced · no pay-to-win
Website{domain}
Press contact{pressEmail}

Descriptions

Short

{game} — medieval open-world MMORPG from {studio}. ~16×16 km (~264 km²), Pieniny core from GUGiK + first multiplayer tests.

Medium

{studio} builds {game} in UE5: real Pieniny terrain (~264 km²) and first co-op tests on a dedicated server. We publish confirmed milestones only.

Long

{game} is the debut title from {studio} — an independent team building a medieval open world. Current milestones: Pieniny map from Polish elevation data and first multiplayer tests (dedicated server, several players). We do not expose internal tech or promise release dates.

Key features

  • Server-authoritative — architectural direction; multiplayer tests ongoing.
  • Real terrain — ~16×16 km (~264 km²), Pieniny core from GUGiK, not a random generator.
  • First multiplayer — dedicated server and multiple clients in one world (internal test).
  • Transparent devlog — only what is already in the project diary.
  • No pay-to-win — a studio principle, not a promise about store features.
  • No slogans — we do not publish player limits or dated roadmaps.

About {studio}

{studio} is an independent game studio founded in {founded}, based in {location}. We are a small player-first team building the medieval MMORPG we always wanted to play — fair, persistent and crafted with care. We develop in the open and grow with our community.

Logos & media

High-resolution logos, key art and screenshots will be available here as work progresses. Until then, for assets email {pressEmail}.

Permission to use

{studio} grants journalists, streamers and creators permission to use materials from this press kit — including in monetised video — to report on {game}. Please credit “{studio}” where possible. For commercial or promotional use beyond reporting, contact us first.

Covering {game}?

We are happy to help with interviews, review access and custom assets.