Server-authoritative
The server owns the truth. Combat, stats and the economy are validated server-side — fair play by architecture, not by promise.
{studio} is an independent studio crafting {game} — a server-authoritative medieval MMORPG where hundreds of players shape a single, persistent open world.
We are players first. Every technical decision serves one goal: a fair, persistent world that respects your time.
The server owns the truth. Combat, stats and the economy are validated server-side — fair play by architecture, not by promise.
A seamless open world with streaming and zone-sharding on the roadmap — not instanced lobbies. Your choices persist.
Progress is earned in the world, not bought. We will never sell power. Cosmetics and access only — your skill is the currency.
We share progress openly — devlogs, roadmaps and community feedback shape the game while it is still taking form.
A medieval open world where you carve out your place — fight, build, trade and forge alliances on a server that hundreds share at once.
Powered by Unreal Engine 5, the Gameplay Ability System and a dedicated server architecture, {game} is being engineered from day one to scale from a single shard to a sharded world of thousands.
We build in phases and ship honestly. Here is the current shape of the journey.
Server-authoritative GAS combat, attributes, death & respawn, and the foundation for a single 200-player world.
A sculpted open world, procedural vegetation, player settlements and a server-authoritative building system.
Multiple servers of hundreds of players each, seamless transitions between zones, and a persistent shared economy.
How we use the Gameplay Ability System to keep every hit fair and validated on the server.
Procedural grass and vegetation that respects terrain — and still runs fast on a busy server.
Why we designed the server cap as a single config value from the very first commit.
Follow the development, test early builds and help shape the world. The community is where it all begins.