Independent game studio

We build worlds worth exploring step by step.

{studio} builds {game} — a medieval open-world MMORPG. We publish only what works.

UE5Unreal Engine 5 · C++
~264km² world
MPdedicated-server multiplayer tests
0pay-to-win
What we stand for

A studio with a clear philosophy

Players first. Every technical decision serves one goal: an honest, persistent world that respects your time.

Server-authoritative

The server owns the truth. Combat, stats and the economy are validated server-side — fair play by architecture, not by promise.

One living world

One shared open world — no separate lobbies. Your choices should persist in the world you share with others.

Fair, no pay-to-win

Progress is earned in the world — not in a store. We will not sell power.

Built in the open

We share progress openly — devlogs, roadmaps and community feedback shape the game while it is still taking form.

Our first title

{game}

An open world built step by step: real Pieniny terrain and first dedicated-server multiplayer tests.

We work in Unreal Engine 5 on honest multiplayer and terrain from Polish elevation surveys — no player-count hype or internal tech names.

Gameplay screenshot — coming soon
Under the hood

Designed to scale

UE 5Engine & C++
UE5Open world
DedicatedAuthoritative servers
OpenWorld streaming
Where we are

The road ahead

We build in phases and ship honestly. Here is the current shape of the journey.

Now · A world that can be shared

We show what already stands — no poster with a date

Pieniny terrain (~264 km²), shared sessions, a forest that reacts, a look creator, craft and building, shared day and weather. We are not announcing public infrastructure or start dates.

Phase 2 · Next

World design

Further art and design on real terrain — no combat, economy, or building promises until they exist.

Phase 3 · Planned

Scale — honestly

MMO scale grows when systems are ready. We do not publish player limits or release dates.

Join us at the gate

Follow development, test early builds and help shape the world. It starts with the community.